Week 10 - Presentation / Graphics
Isolated » Devlog
Welcome back to another thrilling DevLog for Isolated...
This week we're talking about graphics, particularly focusing on the player and introducing some graphics for a skeleton. To start this week I was working with a placeholder graphic for the player which was just a basic human looking sprite.
I wanted to change this sprite in to something more like the original sketched character which looks like:
To achieve this I first designed the player with the goal of looking like the legs were crossed like the image above.
After some feedback from classmates I changed the sprite on the left to the final sprite on the right, as shown below.
The next step in design was to create an 8-way movement for the player. This required making sprites to look in all of the moveable directions for an isometric game. This took a lot longer to do that I'd like to admit, but with the beauty of design many of these sprites could be mirrored and just be coloured in a different way to give the appearance of looking in another direction.
I now needed to start design for some enemies, a basic skeleton will do! Using the outline of the player character and adding some legs I am quite happy with how the skeleton came out.
This concludes this weeks DevLog, tune in next week for some thrilling animation and UI implementation for Isolated.
Thanks for reading!
Isolated
Status | Prototype |
Author | Spaghetti_Sauce |
Genre | Role Playing, Action |
Tags | Roguelike |
More posts
- Documentation + User GuideMay 30, 2021
- Week 12 - Game TestingMay 25, 2021
- Week 11 - Part 2: User InterfaceMay 23, 2021
- Week 11 - Part 1: Player and enemy movement (week 9)May 20, 2021
- Week 8 - Level BlockingApr 30, 2021
- Week 7 - Player MovementApr 25, 2021
- IsolatedApr 13, 2021
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