Week 12 - Game Testing
In this weeks DevLog we'll be discussing the Week 12 Game Testing session.
Testing form for Isolated: https://forms.gle/YXf3ywhPaegwazSe7
While my testing form is rather small I did gather some useful feedback for moving forward.
Given that the art style was like I continued to develop UI that also used a pixel art style and chose a font to represent that as well. I am happy with the graphic style and the testing session responses helped backed my opinion.
I posed the question of player movement and how it felt to the player.
The responses I got were:
- A little slow.
- I feel like the player movement is pretty much spot on, If I 100% had to make a change, I'd say make it a tad faster.
- A bit too slow.
With this in mind, I have increased the base player speed by 60%, this felt like a considerable increase when actually playing the game but also didn't feel too quick to where controlling the character might feel unnatural or clunky.
I asked for feedback on the features I would like to add, those features are:
- Full player animation
- Full enemy animation
- Weapons for the player (sword, magic)
- Score system
- Fix enemy pathing
- More levels
- Boss Fight
The feedback resulted in saying that the list looked good with heavy focus on adding a boss fight, more enemy variants and power ups to make it more exciting. From this list I have currently implemented the player animation and enemy animation changes sprites for each direction that they travel but no 'moving' animations. Currently you can also shoot a fireball by right clicking but it has no interactions other than a basic colliders on it. There is also a basic user interface with a working start game button and some graphics for health and score as shown in the week 11 DevLog.
To finish the game I have made a list of all of the features and the order I would like to add them, this will be the goals of week 13.
- Fireball working so that it explodes when it collides and deals damage to the enemy if it collides with them.
- After this the enemy will need to die (with or without a death animation... time permitting I would like one) and give the player some score based on the health of the enemy that was killed.
- Allow the player to take damage when a skeleton gets near them, time permitting add an attack animation for the skeleton.
- Fix enemy path finding and rendering, better colliding with walls.
- Add another level with a boss room.
- Make a boss fight
- Add other enemy types (zombie, skeleton mage)
I look forward to trying to achieve most of these goals for week 13, thanks for reading this DevLog.
Files
Isolated
Status | Prototype |
Author | Spaghetti_Sauce |
Genre | Role Playing, Action |
Tags | Roguelike |
More posts
- Documentation + User GuideMay 30, 2021
- Week 11 - Part 2: User InterfaceMay 23, 2021
- Week 11 - Part 1: Player and enemy movement (week 9)May 20, 2021
- Week 10 - Presentation / GraphicsMay 09, 2021
- Week 8 - Level BlockingApr 30, 2021
- Week 7 - Player MovementApr 25, 2021
- IsolatedApr 13, 2021
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